![]() ![]() ![]() Well, only in the first draft found in UA. It's been awhile, but I recall human cavaliers being OP, because they got to raise their stats level over level. Humans are the best for end game, unless you never want to pick another class, AND your race/class combo is unlimited level. Other races can not do this, but have to be multi-classed from the start. Being in a 12th level dungeon you would power level Magic-User from first level, and also be able to wear Plate Armor. (But can never gain XP in the first class again) So you could do 12 levels in fighter, keep all your abilities, then go Magic user. On the other hand, in 1st edition you can stop leveling in one Class and start leveling in another. This is of course leaving out humans, which do not get any racial bonuses at first level. Grey, High, Valley Elf Thieves (+1 Dex, -1 Constitution) Halfling Thieves (+1 Dex, -1 Constitution) Gnome Illusionists (Illusionists are OP if played right, and gnomes have Magic resist) (+1 Constitution and lots of Magic/Poison resist) (+2 Strength, -1 Constitution)ĭwarf Fighters. Grey, Valley Elf Magic-User (+1 Int, +1 Dex, -1 Constitution) Grey, High, Valley Elf Fighter/Ranger (Get a +1 to hit w/ Bow or Short/Long Sword, +1 Dex) (Gets a +1 Strength for Wood Elf, and +1 wisdom due to Middle Aged being the youngest age that can be rolled) Note, that some of these are due to the base age that these races start at. Also, different classes scale differently, so minor bonuses are less important then the class scaling itself.Īs for things that are better at first level, here's a few that I have run into. Except thieves, which is unlimited for everyone, because reasons. Several races cap out at levels 6-9, while others are unlimited. 1st level is different from late game due to race-level restrictions. Hero gains Inflict Immolation Attacks from this unit can inflict Immolation.Well, it depends on what level. Hero gains +10 Casting Points Casting Points ![]()
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